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Just chuck in the line, watch for the dipping float, then pull it out and hope. Buy bait, fish, and hope you catch fish worth more than the bait. Walk around, find shells, leave the beach, go back, find more shells, etc. These puzzles aren't really puzzles, just repetitious filler. You can play a little in-game video machine also, which may allow you to win some of the more exotic necklace components. Each attempt will cost you money, which will in turn mean more necklaces or fishing. Creating Big Island Mike's favourite "shave ice" concoction is an example.
EASIEST NANCY DREW GAME TRIAL
Other puzzles (or challenges) will also cost you money to play, and their resolution is no more than trial and error. So you will need to do sufficient of them, and to be frugal with money elsewhere, in order to have enough. Making necklaces or catching fish is a way to make money, and you will need a fair chunk to rent some snorkelling equipment towards the end of the game. One was fine, perhaps a second, but there are a few more than that. The little tasks (such as fishing or necklace making) are not forever endearing. Some of the puzzles are rather good but I thought overall the puzzling let the game down. Nancy and the Hardy Boys have a youthful exuberance about them that's in keeping with their age and plucky dispositions. Voice acting is very good to ok, but the main characters are all well done. Ambient sounds provide the accompaniment rather than a soundtrack which suits the game well. The graphics in Nancy Drew: The Creature of Kapu Cave are rather good and the character modelling is a step up from the last time I played. If you are stuck as Nancy, flip to Frank or Joe (you don't get to choose - one or the other will answer the phone) and see if you can move things forward. It's a neat little characteristic that also opens up gameplay. They help each other and converge in the denouement. For instance, Nancy calls Frank and you switch to playing Frank. More than that, you get to play both Frank and Joe, as well as Nancy, flicking back and forth between them by using the telephone. It really is a small world! Norsobeta odorataįrank and Joe have appeared before, largely (to my knowledge) as passive characters either just looking on or at the end of the phone. So a little beachcombing is in order.Īnd who do you meet on the beach? None other than Frank and Joe Hardy, on a sleuthing exercise of their own. Of course, nothing is straightforward, and Mike will only exchange the keys for a necklace which you can make from shells on the beach. First job upon arrival is to collect the keys to the vehicle left for you from Big Island Mike, the owner of the local tourist facility, and go and meet Dr Kim. Nancy Drew: The Creature of Kapu Cave finds Nancy in Hawaii as an entomology assistant to Dr Quigley Kim. If you have played one you will instantly be able to leap into another if you haven't played one before, the easy interface and in-game tutorial will soon have you on your way. Nancy Drew games follow a tried and true formula, with a twist and a tweak here and there, and are easily accessible to all comers. To me they feel like teen games, and this one is no exception, so fans will no doubt be pleased once again. Her Interactive are up to number 15 in the Nancy Drew franchise, and whilst she is unashamedly aimed at a teenage girl market (a market apparently worth $45 billion so why the heck not), plenty of older players, male and female alike, regularly look forward to the next instalment. The last time I ventured forth with Nancy in a solo capacity was Treasure in the Royal Tower, so it was interesting to see how she had progressed. Review by Steve Ramsey (November, 2006) I was not the intended recipient of this game, unfortunately she got caught up with schoolwork, so I stepped in.